RedM Natives

_0x22741652985C84D0

Used in SP only _REPORT_*

Hash0x22741652985C84D0
Runtime nameN_0x22741652985c84d0
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x22741652985C84D0(Player player, Hash lawRegionHash);

Parameters

NameTypeDescription
playerPlayer—
lawRegionHashHash—

Returns void

Description

Used in SP only
_REPORT_*

Usage

Lua
N_0x22741652985c84d0(player, lawRegionHash)

-- always works, by hash
Citizen.InvokeNative(0x22741652985C84D0, player, lawRegionHash)
JavaScript and C#
JavaScript
N_0x22741652985c84d0(player, lawRegionHash);

// by hash
Citizen.invokeNative('0x22741652985C84D0', player, lawRegionHash);
C#
Function.Call((Hash)0x22741652985C84D0, player, lawRegionHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x22741652985c84d0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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