RedM Natives

_0x3738B784DDD35CC6

Hash0x3738B784DDD35CC6
Runtime nameN_0x3738b784ddd35cc6
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3738B784DDD35CC6(Player player, int p1, int p2);

Parameters

NameTypeDescription
playerPlayer—
p1int—
p2int—

Returns BOOL

Usage

Lua
local retval = N_0x3738b784ddd35cc6(player, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3738B784DDD35CC6, player, p1, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3738b784ddd35cc6(player, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x3738B784DDD35CC6', player, p1, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3738B784DDD35CC6, player, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x3738b784ddd35cc6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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