RedM Natives

_0x3D2674828A4E6B3C

Hash0x3D2674828A4E6B3C
Runtime nameN_0x3d2674828a4e6b3c
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3D2674828A4E6B3C();

Returns BOOL

Usage

Lua
local retval = N_0x3d2674828a4e6b3c()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3D2674828A4E6B3C, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3d2674828a4e6b3c();

// by hash
const retval = Citizen.invokeNative('0x3D2674828A4E6B3C', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3D2674828A4E6B3C);
  • This native has no known name, so the runtime exposes it only as N_0x3d2674828a4e6b3c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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