RedM Natives

_0x40851BCC33ACD9AB

Hash0x40851BCC33ACD9AB
Runtime nameN_0x40851bcc33acd9ab
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x40851BCC33ACD9AB(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = N_0x40851bcc33acd9ab(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x40851BCC33ACD9AB, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x40851bcc33acd9ab(ped);

// by hash
const retval = Citizen.invokeNative('0x40851BCC33ACD9AB', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x40851BCC33ACD9AB, ped);
  • This native has no known name, so the runtime exposes it only as N_0x40851bcc33acd9ab (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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