RedM Natives

_0x5E6F375CA101C108

Only used in R* SP Scripts

Hash0x5E6F375CA101C108
Runtime nameN_0x5e6f375ca101c108
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5E6F375CA101C108(Player player, BOOL p1);

Parameters

NameTypeDescription
playerPlayer—
p1BOOL—

Returns void

Description

Only used in R* SP Scripts

Usage

Lua
N_0x5e6f375ca101c108(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x5E6F375CA101C108, player, p1)
JavaScript and C#
JavaScript
N_0x5e6f375ca101c108(player, p1);

// by hash
Citizen.invokeNative('0x5E6F375CA101C108', player, p1);
C#
Function.Call((Hash)0x5E6F375CA101C108, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x5e6f375ca101c108 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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