RedM Natives

_0x7FC667F6DDFBCDCC

Only used in R* Script long_update Returns a value thats being subtracted from GET_GAME_TIMER

Hash0x7FC667F6DDFBCDCC
Runtime nameN_0x7fc667f6ddfbcdcc
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x7FC667F6DDFBCDCC(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Description

Only used in R* Script long_update
Returns a value thats being subtracted from GET_GAME_TIMER

Usage

Lua
local retval = N_0x7fc667f6ddfbcdcc(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7FC667F6DDFBCDCC, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x7fc667f6ddfbcdcc(player);

// by hash
const retval = Citizen.invokeNative('0x7FC667F6DDFBCDCC', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7FC667F6DDFBCDCC, player);
  • This native has no known name, so the runtime exposes it only as N_0x7fc667f6ddfbcdcc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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