RedM Natives

_0x82F11E1296996574

Only used in rcm_gunslinger1_1 R* Script: p0 = 0

Hash0x82F11E1296996574
Runtime nameN_0x82f11e1296996574
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x82F11E1296996574(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Description

Only used in rcm_gunslinger1_1 R* Script: p0 = 0

Usage

Lua
N_0x82f11e1296996574(p0)

-- always works, by hash
Citizen.InvokeNative(0x82F11E1296996574, p0)
JavaScript and C#
JavaScript
N_0x82f11e1296996574(p0);

// by hash
Citizen.invokeNative('0x82F11E1296996574', p0);
C#
Function.Call((Hash)0x82F11E1296996574, p0);
  • This native has no known name, so the runtime exposes it only as N_0x82f11e1296996574 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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