RedM Natives

_0x856CE8FDE2416602

Hash0x856CE8FDE2416602
Runtime nameN_0x856ce8fde2416602
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x856CE8FDE2416602(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = N_0x856ce8fde2416602(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x856CE8FDE2416602, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x856ce8fde2416602(ped);

// by hash
const retval = Citizen.invokeNative('0x856CE8FDE2416602', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x856CE8FDE2416602, ped);
  • This native has no known name, so the runtime exposes it only as N_0x856ce8fde2416602 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.