RedM Natives

_0xC0DF161950FB101E

Only used in rcm_serial_killer1 R* Script

Hash0xC0DF161950FB101E
Runtime nameN_0xc0df161950fb101e
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xC0DF161950FB101E(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

Only used in rcm_serial_killer1 R* Script

Usage

Lua
local retval = N_0xc0df161950fb101e(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC0DF161950FB101E, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xc0df161950fb101e(ped);

// by hash
const retval = Citizen.invokeNative('0xC0DF161950FB101E', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC0DF161950FB101E, ped);
  • This native has no known name, so the runtime exposes it only as N_0xc0df161950fb101e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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