RedM Natives

_0xDCF12B89624AAC96

Hash0xDCF12B89624AAC96
Runtime nameN_0xdcf12b89624aac96
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDCF12B89624AAC96(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Usage

Lua
N_0xdcf12b89624aac96(p0)

-- always works, by hash
Citizen.InvokeNative(0xDCF12B89624AAC96, p0)
JavaScript and C#
JavaScript
N_0xdcf12b89624aac96(p0);

// by hash
Citizen.invokeNative('0xDCF12B89624AAC96', p0);
C#
Function.Call((Hash)0xDCF12B89624AAC96, p0);
  • This native has no known name, so the runtime exposes it only as N_0xdcf12b89624aac96 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.