RedM Natives

_0xE4D6E45F491A66CB

Hash0xE4D6E45F491A66CB
Runtime nameN_0xe4d6e45f491a66cb
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE4D6E45F491A66CB(Player player, int p1);

Parameters

NameTypeDescription
playerPlayer—
p1int—

Returns Any

Usage

Lua
local retval = N_0xe4d6e45f491a66cb(player, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE4D6E45F491A66CB, player, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe4d6e45f491a66cb(player, p1);

// by hash
const retval = Citizen.invokeNative('0xE4D6E45F491A66CB', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE4D6E45F491A66CB, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe4d6e45f491a66cb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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