RedM Natives

_0xF611DE44AEB36A1D

Hash0xF611DE44AEB36A1D
Runtime nameN_0xf611de44aeb36a1d
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF611DE44AEB36A1D(Hash crimeType, BOOL p1);

Parameters

NameTypeDescription
crimeTypeHash—
p1BOOL—

Returns void

Usage

Lua
N_0xf611de44aeb36a1d(crimeType, p1)

-- always works, by hash
Citizen.InvokeNative(0xF611DE44AEB36A1D, crimeType, p1)
JavaScript and C#
JavaScript
N_0xf611de44aeb36a1d(crimeType, p1);

// by hash
Citizen.invokeNative('0xF611DE44AEB36A1D', crimeType, p1);
C#
Function.Call((Hash)0xF611DE44AEB36A1D, crimeType, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xf611de44aeb36a1d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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