RedM Natives

SET_WANTED_SCORE

Hash0xA80FF73F772ACF6A
Runtime nameSetWantedScore
NamespaceLAW
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_WANTED_SCORE(Player player, int intensity);

Parameters

NameTypeDescription
playerPlayer—
intensityint—

Returns void

Usage

Lua
SetWantedScore(player, intensity)

-- always works, by hash
Citizen.InvokeNative(0xA80FF73F772ACF6A, player, intensity)
JavaScript and C#
JavaScript
SetWantedScore(player, intensity);

// by hash
Citizen.invokeNative('0xA80FF73F772ACF6A', player, intensity);
C#
Function.Call((Hash)0xA80FF73F772ACF6A, player, intensity);

See also

Sources

alloc8or RDR3 NativeDB

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