RedM Natives

_CREATE_GUARD_ZONE_FOR_ENTITY

Returns true when investigation creation was successful

Hash0x0D4B77E862475ED3
Runtime nameCreateGuardZoneForEntity
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1311

Signature

BOOL _CREATE_GUARD_ZONE_FOR_ENTITY(const char* guardZoneName, Entity entity, float x, float y, float z);

Parameters

NameTypeDescription
guardZoneNameconst char*—
entityEntity—
xfloat—
yfloat—
zfloat—

Returns BOOL

Description

Returns true when investigation creation was successful

Usage

Lua
local retval = CreateGuardZoneForEntity(guardZoneName, entity, x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0D4B77E862475ED3, guardZoneName, entity, x, y, z, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CreateGuardZoneForEntity(guardZoneName, entity, x, y, z);

// by hash
const retval = Citizen.invokeNative('0x0D4B77E862475ED3', guardZoneName, entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0D4B77E862475ED3, guardZoneName, entity, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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