_CREATE_GUARD_ZONE_FOR_ENTITY
Returns true when investigation creation was successful
Hash
0x0D4B77E862475ED3Runtime name
CreateGuardZoneForEntityNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1311
Signature
BOOL _CREATE_GUARD_ZONE_FOR_ENTITY(const char* guardZoneName, Entity entity, float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
guardZoneName | const char* | — |
entity | Entity | — |
x | float | — |
y | float | — |
z | float | — |
Returns BOOL
Description
Returns true when investigation creation was successful
Usage
local retval = CreateGuardZoneForEntity(guardZoneName, entity, x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0D4B77E862475ED3, guardZoneName, entity, x, y, z, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = CreateGuardZoneForEntity(guardZoneName, entity, x, y, z);
// by hash
const retval = Citizen.invokeNative('0x0D4B77E862475ED3', guardZoneName, entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0D4B77E862475ED3, guardZoneName, entity, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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