RedM Natives

_GET_HUD_PLAYER_CRIME_TYPE

Hash0x259CE340A8738814
Runtime nameGetHudPlayerCrimeType
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_HUD_PLAYER_CRIME_TYPE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns Hash

Description

See _REPORT_CRIME

Usage

Lua
local retval = GetHudPlayerCrimeType(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x259CE340A8738814, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetHudPlayerCrimeType(player);

// by hash
const retval = Citizen.invokeNative('0x259CE340A8738814', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x259CE340A8738814, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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