RedM Natives

_SET_CANT_LOSE_LAW_THIS_RESPONSE

Hash0xDDCE8E960D1DE240
Runtime nameSetCantLoseLawThisResponse
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_CANT_LOSE_LAW_THIS_RESPONSE(BOOL enabled);

Parameters

NameTypeDescription
enabledBOOL—

Returns void

Usage

Lua
SetCantLoseLawThisResponse(enabled)

-- always works, by hash
Citizen.InvokeNative(0xDDCE8E960D1DE240, enabled)
JavaScript and C#
JavaScript
SetCantLoseLawThisResponse(enabled);

// by hash
Citizen.invokeNative('0xDDCE8E960D1DE240', enabled);
C#
Function.Call((Hash)0xDDCE8E960D1DE240, enabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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