RedM Natives

_SET_LAW_RBS_VOLUME

Hash0x9BBDCB8DF789EBC1
Runtime nameSetLawRbsVolume
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LAW_RBS_VOLUME(Player player, Hash p1);

Parameters

NameTypeDescription
playerPlayer—
p1Hash—

Returns void

Usage

Lua
SetLawRbsVolume(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x9BBDCB8DF789EBC1, player, p1)
JavaScript and C#
JavaScript
SetLawRbsVolume(player, p1);

// by hash
Citizen.invokeNative('0x9BBDCB8DF789EBC1', player, p1);
C#
Function.Call((Hash)0x9BBDCB8DF789EBC1, player, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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