RedM Natives

_0xD3F58E9316B7FC2A

Hash0xD3F58E9316B7FC2A
Runtime nameN_0xd3f58e9316b7fc2a
NamespaceMAP
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD3F58E9316B7FC2A(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xd3f58e9316b7fc2a(p0)

-- always works, by hash
Citizen.InvokeNative(0xD3F58E9316B7FC2A, p0)
JavaScript and C#
JavaScript
N_0xd3f58e9316b7fc2a(p0);

// by hash
Citizen.invokeNative('0xD3F58E9316B7FC2A', p0);
C#
Function.Call((Hash)0xD3F58E9316B7FC2A, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd3f58e9316b7fc2a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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