SET_BLIP_FLASHES
_GET_BLIP_MAP_CARD_INFO this should be the name there is no flash timer for blips
Hash
0x0DF2B55F717DDB10Runtime name
SetBlipFlashesNamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB14552383D39CE3ESignature
BOOL SET_BLIP_FLASHES(Blip blip, int* p1, Hash* p2);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip | — |
p1 | int* | — |
p2 | Hash* | — |
Returns BOOL
Description
_GET_BLIP_MAP_CARD_INFO this should be the name there is no flash timer for blips
Usage
local retval, p1, p2 = SetBlipFlashes(blip)
-- always works, by hash
local retval, p1, p2 = Citizen.InvokeNative(0x0DF2B55F717DDB10, blip, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1, p2] = SetBlipFlashes(blip);
// by hash
const [retval, p1, p2] = Citizen.invokeNative('0x0DF2B55F717DDB10', blip, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var p1 = new OutputArgument();
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x0DF2B55F717DDB10, blip, p1, p2);
// p1.GetResult<int>()
// p2.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Examples
local blipType, mapCardId = Citizen.InvokeNative(0x0DF2B55F717DDB10, intParameter, Citizen.PointerValueInt(), Citizen.PointerValueInt())
// will return whatever you passed in blipType as long is an intSources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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