RedM Natives

TRIGGER_SONAR_BLIP

Hash0x72DD432F3CDFC0EE
Runtime nameTriggerSonarBlip
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x72DD432F3CDFC0EE

Signature

void TRIGGER_SONAR_BLIP(Hash typeHash, float x, float y, float z);

Parameters

NameTypeDescription
typeHashHash—
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
TriggerSonarBlip(typeHash, x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x72DD432F3CDFC0EE, typeHash, x, y, z)
JavaScript and C#
JavaScript
TriggerSonarBlip(typeHash, x, y, z);

// by hash
Citizen.invokeNative('0x72DD432F3CDFC0EE', typeHash, x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x72DD432F3CDFC0EE, typeHash, x, y, z);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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