_ADD_PROP_TO_MINIMAP
list of minimap props:
0x1392105DA88BBFFBAddPropToMinimapSignature
void _ADD_PROP_TO_MINIMAP(Hash minimapProp, float x, float y, float rotation, int variation);Parameters
| Name | Type | Description |
|---|---|---|
minimapProp | Hash | — |
x | float | — |
y | float | — |
rotation | float | — |
variation | int | — |
Returns void
Description
list of minimap props: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjects
list of minimap props: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjects
variations parameter are the interior locations you see on the map like these bellow
variation 0 https://i.imgur.com/jkLhn3Z.png
variation 2 https://i.imgur.com/eKV0Tcm.png
variation 4 https://i.imgur.com/rjwOgEH.png
there are more and you can find them in the decompiles
femga rdr3_discoveries · research notes
// 0x1392105DA88BBFFB
void _PLACE_MINIMAP_OBJECT(minimap_object_hash, float x, float y, rotation, 0)
list of minimap objects here:
https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjectsUsage
AddPropToMinimap(minimapProp, x, y, rotation, variation)
-- always works, by hash
Citizen.InvokeNative(0x1392105DA88BBFFB, minimapProp, x, y, rotation, variation)JavaScript and C#
AddPropToMinimap(minimapProp, x, y, rotation, variation);
// by hash
Citizen.invokeNative('0x1392105DA88BBFFB', minimapProp, x + 0.0000001, y + 0.0000001, rotation + 0.0000001, variation);Function.Call((Hash)0x1392105DA88BBFFB, minimapProp, x, y, rotation, variation);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.