_CLEAR_BLIP
Clears blip data, must be called before REMOVE_BLIP.
Hash
0x01B928CA2E198B01Runtime name
ClearBlipNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _CLEAR_BLIP(Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip | — |
Returns BOOL
Description
Clears blip data, must be called before REMOVE_BLIP.
Blips seem to be handled via databinding internally, this function should then allow you to clear blip container and therefore free up memory.
Clear blip data. It must be used before RemoveBlip I'm pretty sure that blips are handled internally with databinding. This function should then allow you to clear blip container and therefore free up memory?.
Usage
local retval = ClearBlip(blip)
-- always works, by hash
local retval = Citizen.InvokeNative(0x01B928CA2E198B01, blip, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = ClearBlip(blip);
// by hash
const retval = Citizen.invokeNative('0x01B928CA2E198B01', blip, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x01B928CA2E198B01, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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