RedM Natives

_HIDE_ACTIVE_POINTS_OF_INTEREST

Hash0xA1B4052C2A3DCC1E
Runtime nameHideActivePointsOfInterest
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _HIDE_ACTIVE_POINTS_OF_INTEREST();

Returns void

Usage

Lua
HideActivePointsOfInterest()

-- always works, by hash
Citizen.InvokeNative(0xA1B4052C2A3DCC1E)
JavaScript and C#
JavaScript
HideActivePointsOfInterest();

// by hash
Citizen.invokeNative('0xA1B4052C2A3DCC1E');
C#
Function.Call((Hash)0xA1B4052C2A3DCC1E);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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