RedM Natives

_IS_DISPLAY_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT

Returns true if the entity lockon prompt contains an blip icon.

Hash0x3CB8859F04763C78
Runtime nameIsDisplayBlipIconOnLockonEntityPrompt
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_IS_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT

Signature

BOOL _IS_DISPLAY_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);

Parameters

NameTypeDescription
entityEntity—
blipBlip—

Returns BOOL

Description

alloc8or RDR3 NativeDB

Returns true if the entity lockon prompt contains an blip icon.

VORPCORE RDR3natives

checks if the entity lockon prompt contains an icon

Usage

Lua
local retval = IsDisplayBlipIconOnLockonEntityPrompt(entity, blip)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3CB8859F04763C78, entity, blip, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsDisplayBlipIconOnLockonEntityPrompt(entity, blip);

// by hash
const retval = Citizen.invokeNative('0x3CB8859F04763C78', entity, blip, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3CB8859F04763C78, entity, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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