_IS_DISPLAY_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT
Returns true if the entity lockon prompt contains an blip icon.
Hash
0x3CB8859F04763C78Runtime name
IsDisplayBlipIconOnLockonEntityPromptNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_IS_BLIP_ICON_ON_LOCKON_ENTITY_PROMPTSignature
BOOL _IS_DISPLAY_BLIP_ICON_ON_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
blip | Blip | — |
Returns BOOL
Description
Returns true if the entity lockon prompt contains an blip icon.
checks if the entity lockon prompt contains an icon
Usage
local retval = IsDisplayBlipIconOnLockonEntityPrompt(entity, blip)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3CB8859F04763C78, entity, blip, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsDisplayBlipIconOnLockonEntityPrompt(entity, blip);
// by hash
const retval = Citizen.invokeNative('0x3CB8859F04763C78', entity, blip, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x3CB8859F04763C78, entity, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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