RedM Natives

_MAP_DISCOVER_REGION

Hash0xD8C7162AB2E2AF45
Runtime nameMapDiscoverRegion
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MAP_DISCOVER_REGION(Hash discoveryHash);

Parameters

NameTypeDescription
discoveryHashHash—

Returns void

Usage

Lua
MapDiscoverRegion(discoveryHash)

-- always works, by hash
Citizen.InvokeNative(0xD8C7162AB2E2AF45, discoveryHash)
JavaScript and C#
JavaScript
MapDiscoverRegion(discoveryHash);

// by hash
Citizen.invokeNative('0xD8C7162AB2E2AF45', discoveryHash);
C#
Function.Call((Hash)0xD8C7162AB2E2AF45, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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