RedM Natives

_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_REMOVED

Removes the icon from the lockon prompt.

Hash0xBB68D4D3CA3DE402
Runtime nameSetDisplayBlipIconForEntityPromptRemoved
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_REMOVE_BLIP_ICON_FROM_ENTITY_LOCKON_PROMPT

Signature

void _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_REMOVED(Entity entity, int p1);

Parameters

NameTypeDescription
entityEntity—
p1int—

Returns void

Description

alloc8or RDR3 NativeDB

Removes the icon from the lockon prompt. Never executed in R* Scripts due to hardcoded 0.

VORPCORE RDR3natives

in the decompiles this doesnt seem to ever be executed the param needed needs to be above 0 but its always passed as 0
removes the icon from lockon prompt

Usage

Lua
SetDisplayBlipIconForEntityPromptRemoved(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0xBB68D4D3CA3DE402, entity, p1)
JavaScript and C#
JavaScript
SetDisplayBlipIconForEntityPromptRemoved(entity, p1);

// by hash
Citizen.invokeNative('0xBB68D4D3CA3DE402', entity, p1);
C#
Function.Call((Hash)0xBB68D4D3CA3DE402, entity, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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