_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_REMOVED
Removes the icon from the lockon prompt.
Hash
0xBB68D4D3CA3DE402Runtime name
SetDisplayBlipIconForEntityPromptRemovedNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_REMOVE_BLIP_ICON_FROM_ENTITY_LOCKON_PROMPTSignature
void _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_REMOVED(Entity entity, int p1);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | int | — |
Returns void
Description
Removes the icon from the lockon prompt. Never executed in R* Scripts due to hardcoded 0.
in the decompiles this doesnt seem to ever be executed the param needed needs to be above 0 but its always passed as 0
removes the icon from lockon prompt
Usage
SetDisplayBlipIconForEntityPromptRemoved(entity, p1)
-- always works, by hash
Citizen.InvokeNative(0xBB68D4D3CA3DE402, entity, p1)JavaScript and C#
SetDisplayBlipIconForEntityPromptRemoved(entity, p1);
// by hash
Citizen.invokeNative('0xBB68D4D3CA3DE402', entity, p1);Function.Call((Hash)0xBB68D4D3CA3DE402, entity, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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