_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITH_LOCKON
Sets the blip icon to lockon entity prompt.
Hash
0x7563CBCA99253D1ARuntime name
SetDisplayBlipIconForEntityPromptWithLockonNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_BLIP_ICON_TO_LOCKON_ENTITY_PROMPTSignature
void _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITH_LOCKON(Entity entity, Hash blipIcon);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
blipIcon | Hash | — |
Returns void
Description
Sets the blip icon to lockon entity prompt.
will add a blip icon to the entity lockon prompt that you specify
Usage
SetDisplayBlipIconForEntityPromptWithLockon(entity, blipIcon)
-- always works, by hash
Citizen.InvokeNative(0x7563CBCA99253D1A, entity, blipIcon)JavaScript and C#
SetDisplayBlipIconForEntityPromptWithLockon(entity, blipIcon);
// by hash
Citizen.invokeNative('0x7563CBCA99253D1A', entity, blipIcon);Function.Call((Hash)0x7563CBCA99253D1A, entity, blipIcon);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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