RedM Natives

_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITH_LOCKON

Sets the blip icon to lockon entity prompt.

Hash0x7563CBCA99253D1A
Runtime nameSetDisplayBlipIconForEntityPromptWithLockon
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_SET_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT

Signature

void _SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITH_LOCKON(Entity entity, Hash blipIcon);

Parameters

NameTypeDescription
entityEntity—
blipIconHash—

Returns void

Description

alloc8or RDR3 NativeDB

Sets the blip icon to lockon entity prompt.

VORPCORE RDR3natives

will add a blip icon to the entity lockon prompt that you specify

Usage

Lua
SetDisplayBlipIconForEntityPromptWithLockon(entity, blipIcon)

-- always works, by hash
Citizen.InvokeNative(0x7563CBCA99253D1A, entity, blipIcon)
JavaScript and C#
JavaScript
SetDisplayBlipIconForEntityPromptWithLockon(entity, blipIcon);

// by hash
Citizen.invokeNative('0x7563CBCA99253D1A', entity, blipIcon);
C#
Function.Call((Hash)0x7563CBCA99253D1A, entity, blipIcon);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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