_SET_DISPLAY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT
Adds entity blip icon to the entity lockon prompt, if invalid param it will remove the icon if it had any.
Hash
0x97F6F158CC5B5CA2Runtime name
SetDisplayBlipIconToLockonEntityPromptNamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_ENTITY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPTSignature
void _SET_DISPLAY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
blip | Blip | — |
Returns void
Description
Adds entity blip icon to the entity lockon prompt, if invalid param it will remove the icon if it had any.
adds the entity blip icon to the entity lockon prompt if wrong param will remove the icon if had any
Usage
SetDisplayBlipIconToLockonEntityPrompt(entity, blip)
-- always works, by hash
Citizen.InvokeNative(0x97F6F158CC5B5CA2, entity, blip)JavaScript and C#
SetDisplayBlipIconToLockonEntityPrompt(entity, blip);
// by hash
Citizen.invokeNative('0x97F6F158CC5B5CA2', entity, blip);Function.Call((Hash)0x97F6F158CC5B5CA2, entity, blip);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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