RedM Natives

_SET_DISPLAY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT

Adds entity blip icon to the entity lockon prompt, if invalid param it will remove the icon if it had any.

Hash0x97F6F158CC5B5CA2
Runtime nameSetDisplayBlipIconToLockonEntityPrompt
NamespaceMAP
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_SET_ENTITY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT

Signature

void _SET_DISPLAY_BLIP_ICON_TO_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);

Parameters

NameTypeDescription
entityEntity—
blipBlip—

Returns void

Description

alloc8or RDR3 NativeDB

Adds entity blip icon to the entity lockon prompt, if invalid param it will remove the icon if it had any.

VORPCORE RDR3natives

adds the entity blip icon to the entity lockon prompt if wrong param will remove the icon if had any

Usage

Lua
SetDisplayBlipIconToLockonEntityPrompt(entity, blip)

-- always works, by hash
Citizen.InvokeNative(0x97F6F158CC5B5CA2, entity, blip)
JavaScript and C#
JavaScript
SetDisplayBlipIconToLockonEntityPrompt(entity, blip);

// by hash
Citizen.invokeNative('0x97F6F158CC5B5CA2', entity, blip);
C#
Function.Call((Hash)0x97F6F158CC5B5CA2, entity, blip);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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