RedM Natives

_0x39654E1F68B78287

Hash0x39654E1F68B78287
Runtime nameN_0x39654e1f68b78287
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x39654E1F68B78287();

Returns Any

Usage

Lua
local retval = N_0x39654e1f68b78287()

-- always works, by hash
local retval = Citizen.InvokeNative(0x39654E1F68B78287, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x39654e1f68b78287();

// by hash
const retval = Citizen.invokeNative('0x39654E1F68B78287', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x39654E1F68B78287);
  • This native has no known name, so the runtime exposes it only as N_0x39654e1f68b78287 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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