RedM Natives

_0x3AE451860F03CA8A

Hash0x3AE451860F03CA8A
Runtime nameN_0x3ae451860f03ca8a
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x3AE451860F03CA8A(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = N_0x3ae451860f03ca8a(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3AE451860F03CA8A, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x3ae451860f03ca8a(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x3AE451860F03CA8A', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3AE451860F03CA8A, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3ae451860f03ca8a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.