RedM Natives

_0x3EECAADAB0D9FE29

Hash0x3EECAADAB0D9FE29
Runtime nameN_0x3eecaadab0d9fe29
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x3EECAADAB0D9FE29();

Returns Any

Usage

Lua
local retval = N_0x3eecaadab0d9fe29()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3EECAADAB0D9FE29, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x3eecaadab0d9fe29();

// by hash
const retval = Citizen.invokeNative('0x3EECAADAB0D9FE29', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3EECAADAB0D9FE29);
  • This native has no known name, so the runtime exposes it only as N_0x3eecaadab0d9fe29 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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