RedM Natives

_0x910B088E51A511AC

Hash0x910B088E51A511AC
Runtime nameN_0x910b088e51a511ac
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x910B088E51A511AC();

Returns Any

Usage

Lua
local retval = N_0x910b088e51a511ac()

-- always works, by hash
local retval = Citizen.InvokeNative(0x910B088E51A511AC, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x910b088e51a511ac();

// by hash
const retval = Citizen.invokeNative('0x910B088E51A511AC', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x910B088E51A511AC);
  • This native has no known name, so the runtime exposes it only as N_0x910b088e51a511ac (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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