RedM Natives

_0xD39D32EB3B52DD83

Hash0xD39D32EB3B52DD83
Runtime nameN_0xd39d32eb3b52dd83
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xD39D32EB3B52DD83(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xd39d32eb3b52dd83(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD39D32EB3B52DD83, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xd39d32eb3b52dd83(p0);

// by hash
const retval = Citizen.invokeNative('0xD39D32EB3B52DD83', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD39D32EB3B52DD83, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd39d32eb3b52dd83 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.