RedM Natives

_0xE1F365C4C8F259D8

Hash0xE1F365C4C8F259D8
Runtime nameN_0xe1f365c4c8f259d8
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE1F365C4C8F259D8(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns Any

Usage

Lua
local retval = N_0xe1f365c4c8f259d8(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE1F365C4C8F259D8, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe1f365c4c8f259d8(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xE1F365C4C8F259D8', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE1F365C4C8F259D8, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xe1f365c4c8f259d8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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