RedM Natives

_0xE53A308AC35877A8

Hash0xE53A308AC35877A8
Runtime nameN_0xe53a308ac35877a8
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE53A308AC35877A8();

Returns Any

Usage

Lua
local retval = N_0xe53a308ac35877a8()

-- always works, by hash
local retval = Citizen.InvokeNative(0xE53A308AC35877A8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe53a308ac35877a8();

// by hash
const retval = Citizen.invokeNative('0xE53A308AC35877A8', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE53A308AC35877A8);
  • This native has no known name, so the runtime exposes it only as N_0xe53a308ac35877a8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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