RedM Natives

_0xF6DE98516FD3AC9B

Hash0xF6DE98516FD3AC9B
Runtime nameN_0xf6de98516fd3ac9b
NamespaceMINIGAME
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF6DE98516FD3AC9B();

Returns void

Usage

Lua
N_0xf6de98516fd3ac9b()

-- always works, by hash
Citizen.InvokeNative(0xF6DE98516FD3AC9B)
JavaScript and C#
JavaScript
N_0xf6de98516fd3ac9b();

// by hash
Citizen.invokeNative('0xF6DE98516FD3AC9B');
C#
Function.Call((Hash)0xF6DE98516FD3AC9B);
  • This native has no known name, so the runtime exposes it only as N_0xf6de98516fd3ac9b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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