_MINIGAME_GET_NEXT_EVENT
Hash
0xDF728C5AE137FC13Runtime name
MinigameGetNextEventNamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _MINIGAME_GET_NEXT_EVENT(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns Any
Usage
local retval = MinigameGetNextEvent(p0, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDF728C5AE137FC13, p0, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = MinigameGetNextEvent(p0, p1);
// by hash
const retval = Citizen.invokeNative('0xDF728C5AE137FC13', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xDF728C5AE137FC13, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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