RedM Natives

_MINIGAME_REQUEST_SEAT_AT_TABLE

Hash0xF6AC6085D8D6C004
Runtime nameMinigameRequestSeatAtTable
NamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE(Any* data);

Parameters

NameTypeDescription
dataAny*—

Returns BOOL

Usage

Lua
local retval, data = MinigameRequestSeatAtTable(data)

-- always works, by hash
local retval, data = Citizen.InvokeNative(0xF6AC6085D8D6C004, Citizen.PointerValueIntInitialized(data), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, data] = MinigameRequestSeatAtTable(data);

// by hash
const [retval, data] = Citizen.invokeNative('0xF6AC6085D8D6C004', Citizen.pointerValueIntInitialized(data), Citizen.returnResultAnyway());
C#
var data = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xF6AC6085D8D6C004, data);
// data.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.