_MINIGAME_REQUEST_SEAT_AT_TABLE
Hash
0xF6AC6085D8D6C004Runtime name
MinigameRequestSeatAtTableNamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _MINIGAME_REQUEST_SEAT_AT_TABLE(Any* data);Parameters
| Name | Type | Description |
|---|---|---|
data | Any* | — |
Returns BOOL
Usage
local retval, data = MinigameRequestSeatAtTable(data)
-- always works, by hash
local retval, data = Citizen.InvokeNative(0xF6AC6085D8D6C004, Citizen.PointerValueIntInitialized(data), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, data] = MinigameRequestSeatAtTable(data);
// by hash
const [retval, data] = Citizen.invokeNative('0xF6AC6085D8D6C004', Citizen.pointerValueIntInitialized(data), Citizen.returnResultAnyway());var data = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xF6AC6085D8D6C004, data);
// data.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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