RedM Natives

_POKER_BUY_IN

Hash0xB4D610EA5A1FDE74
Runtime namePokerBuyIn
NamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _POKER_BUY_IN(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = PokerBuyIn(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB4D610EA5A1FDE74, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = PokerBuyIn(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB4D610EA5A1FDE74', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB4D610EA5A1FDE74, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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