RedM Natives

_POKER_CHECK

Hash0x49A045628D9B1B86
Runtime namePokerCheck
NamespaceMINIGAME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _POKER_CHECK(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = PokerCheck(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x49A045628D9B1B86, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = PokerCheck(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x49A045628D9B1B86', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x49A045628D9B1B86, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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