RedM Natives

MISSIONDATA_GET_REPLAY_STATE

Hash0x8C32D86E9556ED86
Runtime nameMissiondataGetReplayState
NamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1207

Signature

int MISSIONDATA_GET_REPLAY_STATE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns int

Usage

Lua
local retval = MissiondataGetReplayState(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8C32D86E9556ED86, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = MissiondataGetReplayState(p0);

// by hash
const retval = Citizen.invokeNative('0x8C32D86E9556ED86', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8C32D86E9556ED86, p0);

Sources

alloc8or RDR3 NativeDB

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