RedM Natives

MISSIONDATA_IS_REQUIRED_STORY_MISSION

Hash0xE824CE7D13FCB35E
Runtime nameMissiondataIsRequiredStoryMission
NamespaceMISSIONDATA
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL MISSIONDATA_IS_REQUIRED_STORY_MISSION(Hash missionId);

Parameters

NameTypeDescription
missionIdHash—

Returns BOOL

Usage

Lua
local retval = MissiondataIsRequiredStoryMission(missionId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE824CE7D13FCB35E, missionId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = MissiondataIsRequiredStoryMission(missionId);

// by hash
const retval = Citizen.invokeNative('0xE824CE7D13FCB35E', missionId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE824CE7D13FCB35E, missionId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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