RedM Natives

_MONEY_DECREMENT_CASH_BALANCE

Hash0x466BC8769CF26A7A
Runtime nameMoneyDecrementCashBalance
NamespaceMONEY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _MONEY_DECREMENT_CASH_BALANCE(int amount);

Parameters

NameTypeDescription
amountint—

Returns BOOL

Usage

Lua
local retval = MoneyDecrementCashBalance(amount)

-- always works, by hash
local retval = Citizen.InvokeNative(0x466BC8769CF26A7A, amount, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = MoneyDecrementCashBalance(amount);

// by hash
const retval = Citizen.invokeNative('0x466BC8769CF26A7A', amount, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x466BC8769CF26A7A, amount);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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