RedM Natives

_0x3FA09DD57B93C0DE

Hash0x3FA09DD57B93C0DE
Runtime nameN_0x3fa09dd57b93c0de
NamespaceNETSHOPPING
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3FA09DD57B93C0DE(Hash p0, int p1, int p2, Any p3, int p4);

Parameters

NameTypeDescription
p0Hash—
p1int—
p2int—
p3Any—
p4int—

Returns BOOL

Usage

Lua
local retval = N_0x3fa09dd57b93c0de(p0, p1, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3FA09DD57B93C0DE, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3fa09dd57b93c0de(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0x3FA09DD57B93C0DE', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3FA09DD57B93C0DE, p0, p1, p2, p3, p4);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x3fa09dd57b93c0de (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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