RedM Natives

_0xA0B7094629724974

Hash0xA0B7094629724974
Runtime nameN_0xa0b7094629724974
NamespaceNETSHOPPING
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xA0B7094629724974(Hash p0, Any p1);

Parameters

NameTypeDescription
p0Hash—
p1Any—

Returns BOOL

Usage

Lua
local retval = N_0xa0b7094629724974(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA0B7094629724974, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa0b7094629724974(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xA0B7094629724974', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA0B7094629724974, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xa0b7094629724974 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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