RedM Natives

_CASHINVENTORY_TRANSACTION_ADD_AWARD

Hash0x52BDE32F21BA3B6D
Runtime nameCashinventoryTransactionAddAward
NamespaceNETSHOPPING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD(int id, Hash hash, Any* p2, Any* p3);

Parameters

NameTypeDescription
idint—
hashHash—
p2Any*—
p3Any*—

Returns BOOL

Usage

Lua
local retval, p2, p3 = CashinventoryTransactionAddAward(id, hash)

-- always works, by hash
local retval, p2, p3 = Citizen.InvokeNative(0x52BDE32F21BA3B6D, id, hash, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p2, p3] = CashinventoryTransactionAddAward(id, hash);

// by hash
const [retval, p2, p3] = Citizen.invokeNative('0x52BDE32F21BA3B6D', id, hash, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var p2 = new OutputArgument();
var p3 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x52BDE32F21BA3B6D, id, hash, p2, p3);
// p2.GetResult<int>()
// p3.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.