_CASHINVENTORY_TRANSACTION_ADD_AWARD
Hash
0x52BDE32F21BA3B6DRuntime name
CashinventoryTransactionAddAwardNamespaceNETSHOPPING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _CASHINVENTORY_TRANSACTION_ADD_AWARD(int id, Hash hash, Any* p2, Any* p3);Parameters
| Name | Type | Description |
|---|---|---|
id | int | — |
hash | Hash | — |
p2 | Any* | — |
p3 | Any* | — |
Returns BOOL
Usage
local retval, p2, p3 = CashinventoryTransactionAddAward(id, hash)
-- always works, by hash
local retval, p2, p3 = Citizen.InvokeNative(0x52BDE32F21BA3B6D, id, hash, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p2, p3] = CashinventoryTransactionAddAward(id, hash);
// by hash
const [retval, p2, p3] = Citizen.invokeNative('0x52BDE32F21BA3B6D', id, hash, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var p2 = new OutputArgument();
var p3 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x52BDE32F21BA3B6D, id, hash, p2, p3);
// p2.GetResult<int>()
// p3.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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