RedM Natives

_0x02B3CDD652B3CDD6

Hash0x02B3CDD652B3CDD6
Runtime nameN_0x02b3cdd652b3cdd6
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0x02B3CDD652B3CDD6();

Returns int

Description

Note: this native was added in build 1311.16

GET_NUM_*

Usage

Lua
local retval = N_0x02b3cdd652b3cdd6()

-- always works, by hash
local retval = Citizen.InvokeNative(0x02B3CDD652B3CDD6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x02b3cdd652b3cdd6();

// by hash
const retval = Citizen.invokeNative('0x02B3CDD652B3CDD6', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x02B3CDD652B3CDD6);
  • This native has no known name, so the runtime exposes it only as N_0x02b3cdd652b3cdd6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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