RedM Natives

_0x039AD6B57D5179FF

Hash0x039AD6B57D5179FF
Runtime nameN_0x039ad6b57d5179ff
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0x039AD6B57D5179FF();

Returns int

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x039ad6b57d5179ff()

-- always works, by hash
local retval = Citizen.InvokeNative(0x039AD6B57D5179FF, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x039ad6b57d5179ff();

// by hash
const retval = Citizen.invokeNative('0x039AD6B57D5179FF', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x039AD6B57D5179FF);
  • This native has no known name, so the runtime exposes it only as N_0x039ad6b57d5179ff (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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