RedM Natives

_0x0B6B4507AC5EA8B8

Hash0x0B6B4507AC5EA8B8
Runtime nameN_0x0b6b4507ac5ea8b8
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0B6B4507AC5EA8B8();

Returns BOOL

Usage

Lua
local retval = N_0x0b6b4507ac5ea8b8()

-- always works, by hash
local retval = Citizen.InvokeNative(0x0B6B4507AC5EA8B8, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0b6b4507ac5ea8b8();

// by hash
const retval = Citizen.invokeNative('0x0B6B4507AC5EA8B8', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0B6B4507AC5EA8B8);
  • This native has no known name, so the runtime exposes it only as N_0x0b6b4507ac5ea8b8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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