RedM Natives

_0x0D183D8490EE4366

Hash0x0D183D8490EE4366
Runtime nameN_0x0d183d8490ee4366
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x0D183D8490EE4366(int p0, int p1);

Parameters

NameTypeDescription
p0int—
p1int—

Returns void

Description

Note: this native was added in build 1311.23

Usage

Lua
N_0x0d183d8490ee4366(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x0D183D8490EE4366, p0, p1)
JavaScript and C#
JavaScript
N_0x0d183d8490ee4366(p0, p1);

// by hash
Citizen.invokeNative('0x0D183D8490EE4366', p0, p1);
C#
Function.Call((Hash)0x0D183D8490EE4366, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x0d183d8490ee4366 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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